October SuperSession: "Three Core Principles of Instructional Design" with Dick Handshaw

  • 16 Oct 2015
  • 8:30 AM - 4:00 PM
  • Modoc Hall at The College of Continuing Education on the campus of Sacramento State, 3000 State University Drive, Sacramento
  • 26

Registration

  • includes ATD National Members
  • Save by registering for the SuperSession and an Annual Membership.

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ATD Sacramento 

Fall 2015 SuperSession

Presents

Three Core Principles 

of Instructional Design

with

Dick Handshaw


Dick has spoken to ATD Chapters all over the U.S., yet this is 

his 1st time in Sacramento! 


You would pay thousands of dollars 

to see Dick on the east coast. 

NOW is your chance to spend 

quality training time with him 

for less than $200


3 Page FLYER for Dick Handshaw's SuperSession


When: Friday, October 16, 2015


Where: Modoc Hall, Sacramento State Campus, College of Continuing Education,
3000 State University Drive, Sacramento


Sacramento State MAP


Lunch and Free parking are included 

in the workshop price





Instructional designers get pressed to do things in a hurry. I know from experience, no one calls an outside vendor when they have plenty of time, and I’ve been in that role for thirty years. I also learned through sometimes bitter experience, which things will make a project take longer and which ones will make it go more smoothly. 


In this workshop, you will get hands-on practice using examples from your own work to master what I consider to be the three core principles of instructional design. These are the steps you don’t want to leave out, no matter how big a hurry you’re in. They each have the potential to save you from the time and pain of rework.


1) Task Analysis – How can you begin designing training unless you know exactly what is required of your learners when they have completed the training? This type of task analysis won’t take long. Learn about the high-tech tool that makes this step easy.


2) Performance Objectives/Measurement - A lot of designers write these, but not many designers get the most use out of them. Good objectives make creating good measurement of objectives easy. 


3) Prototype/Learner Tryout - You have to build some part of that course first, pick the most critical piece and develop a prototype. This takes no extra time. The learner tryout of your prototype is the step most of our clients tell me they don’t have time for. But this step saves much more time than it takes to conduct. I promise. 


Who is Dick Handshaw?


Dick Handshaw, President at Handshaw, Inc., is a consultant, speaker, and champion for real innovation and quality in instructional design. He is a pioneer in the field, with more than 30 years of experience as a learning and performance improvement professional and entrepreneur. Dick has served as a consultant for many organizations to help them establish a results-oriented learning strategy, methodology, and practice. 


Dick is a respected thought leader and has presented at various international conferences such as American Society for Training and Development (ASTD) and International Society for Performance Improvement (ISPI). His new book, "Training That Delivers Results: Instructional Design that Aligns with Business Goals" is now available.



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